ItemActioned

The player used an item.

Name
Type
Select
Backend name
Description

action

string

Required

action

Name of the action taken by player.

itemID

string

Required

item_id

Internal ID of an item within the game

itemName

string

Required

item_name

Name of the item

itemType

string

Required

item_type

The type of item that is being interacted with, could be a spell, weapon, etc.

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Code examples:

LionAnalytics.ItemActioned("Creating_Walls", "SP_Main_01", "Bricks", "Building_Blocks", additionalData);

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