PredictionResult
If your game is using any predictive models (e.g. Multi-arm Bandit) or other machine learning algorithms to pull levers in your game, use this event to track the prediction related to the player. Sin
modelName
string
Required
model_name
The name of the model which could be descriptive to its usage.
modelVersion
string
Required
model_version
The version of the model
modelInput
object
Required
model_input
JSON formatted data with model's input. The actual input can be key-value pairs or arrays depending on the model.
modelOutput
object
Required
model_output
JSON formatted result from calling the model. Either single key-value pair or multiple key-value pairs.
additionalData
Dictionary<string, object>
Optional
additional_data
Any additional information
Usage
Model details served by service. This event is track to the inputs, outputs and related information by calling a model and returned by the server. It starts tracking when the game calls the model, and fires the event when the game receives the result. If the call takes over X seconds and not getting response, we should fire this event anyway to let us know the call is failed.
Code examples:
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