SkillUpgraded

The player upgraded one of their character’s skills.

Name
Type
Select
Backend name
Description

currentSkillLevel

int

Required

current_skill_level

The current skill level before the upgrade.

newSkillLevel

int

Required

new_skill_level

The new skill level after the upgrade.

skillId

string

Required

skill_id

The internal ID of the skill being used

skillName

string

Required

skill_name

Name of the skill being used e.g. Fireball, Big Swing

additionalData

Dictionary<string, object>

Optional

additional_data

Any additional information

Code examples:

LionAnalytics.SkillUpgraded(10, 11, "punch_power_10", "punch_power");

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