LevelComplete

The player completed a level

Name
Type
Select
Backend name
Description

additionalData

Dictionary<string object>

Optional

additional_data

Any additional information

attemptNum

int

Optional

level_attempt

The attempt number

levelCollection1

string

Optional

level_collection1

The level collection

levelCollection2

string

Optional

level_collection2

levelNum

int

Required

level_num

The level number

missionType

string

Optional

mission_type

Indicate the type of the mission, level, task, quests etc.

reward

Reward

Required

reward

If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.

score

int

Optional

user_score

The game score

missionName

string

Optional

mission_name

Code example:

LionAnalytics.LevelComplete(25, 10, 1529, "main_25", "main_25_15", "runner", "run_fast_01");

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