LevelComplete
The player completed a level
Name
Type
Select
Backend name
Description
additionalData
Dictionary<string object>
Optional
additional_data
Any additional information
attemptNum
int
Optional
level_attempt
The attempt number
levelCollection1
string
Optional
level_collection1
The level collection
levelCollection2
string
Optional
level_collection2
levelNum
int
Required
level_num
The level number
missionType
string
Optional
mission_type
Indicate the type of the mission, level, task, quests etc.
reward
Reward
Required
reward
If rewards are given to the player at the time of the event, the reward object is used to track the items (e.g., boosters, coins, gems, etc) or currencies gifted or earned by the player to the player.
score
int
Optional
user_score
The game score
missionName
string
Optional
mission_name
Code example:
Last updated